Thanos Makaronas
and I'm a Game Designer🎮
Bellow you will find some past projects I've put my heart and soul into, as well as some other information about me.
‎
Open talk with the Director of Game at SAE Athens Institute
PORTFOLIO
The Ranch
The Ranch is an FPS, wave survival game, that was designed and developed as part of final assignment for the Game Design Program in SAE Athens.
‎
It was build with UE 4 and Blueprints.
Escape Lamentis IV
In this short game, you try to escape a planet, moments before it's impact with its orbiting moon.
‎
The focus of this project was on Level Desgin as well as Narrative Design. It was developed with UE 5 and Megascans.
Small games on Itch.io
Find some small games I made on Itch.io like
Origins, a narrative mystery game, where you play as an old police detective, trying to solve a murder or BItsy Walking DeadZ which was made... well with Bitsy.
NEW Platformer Game
I am currently working on a game idea with Unreal Engine 5
ABOUT ME
Game Designer
In late 2021, I decided to get out my comfort zone and finally follow my dream of making Video Games. Even a few years before that, I started experimenting mostly with Unreal Engine 4 and a bit with Unity and PhaserJS, but I knew that I was lacking the fundamentals of Game Design.
So that led me to enroll in SAE Athens's Insitute Game Design program which I successfully finished in September 2022.
Joining the program was one of the best decisions I could make as I learned from professionals the principles of Game Design, worked on various small projects, managed to release in 3 months my first commercial mini-game and most importantly made connections with great people from the gaming industry as well as upcoming fellow Game Developers.
You can find some of my work in this website. Currently I started working on a new game with Unreal Engine 5.
Frontend Engineer
In 2015 back in Greece where I originally come from, after finishing my BSc and while doing my MSc in Computer Science, I started working as a Frontend Engineer on a real-estate hybrid-mobile application.
After a couple of years, I managed to become Team Lead and also co-coordinator of the whole company's training program. During that program I developed from scratch a gamified learning system in order to raise employees' engagement.
After around 5 years, I decided to move abroad and I managed to find a Software Engineer role in Microsoft in Prague. A year later I decided to move on and I briefly worked as a freelancer on the pre-alpha phase of a web based Pixel Art RPG and also on the HR infrastructure systems of Bohemia Interactive. Currently I am working at Deltatre as Lead Frontend Engineer🧑‍💻